Guillem Serra | Portfolio

{ video game programmer }

Concrete

UnityUniversity
June 2020

A puzzle-adventure game exploring the meaning of art, and its interactivity.

I designed and implemented this puzzle-adventure vertical slice with a small university team. My work focused on scalable architecture for its interactable mechanics, inverse kinematics, level design, and scene lighting.

We did not continue the game after university, but it became an important early experience in building a cohesive project with several systems working together.




Mechanics:


Ideas & concept art:

Level design concept:



Scenes:

Desert:

Entrance:

Painting:

Chichu:

Inspiration from Chichu art museum in Japan.

Windows:

Projectors:

The Void:

The Absurd: